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gh
Permalink Posted at: 2009-11-25 03:13:51
Joined: 2009-08-28 15:37:00
Posts: 7
Location: France

Hi,

I've compiled svn4715, that contains the "capture military building" feature. Congrats for that add because the game get more dynamic and exciting with the battles and territory changes that occur!

But, I have two little complaints:

1) it is no possible to destroy a captured building. Is this on purpose, to prevent "scorched earth" tactics ? If yes, still it would be nice that after a while, it becomes possible to destroy a building. Or to restrict building destruction to the cases when the building is accessible from the HQ or a warehouse by a path ? Which leads me to the next complaint...

2) When capturing an enemy building, it often happens that the enemy territory remains so "influent" that it is impossible to link a road to the flag of the captured building.

These two problems combined make it hard to recover soldiers from captured building.

Nasenbaer
Permalink Posted at: 2009-11-25 14:57:52
Joined: 2009-02-21 18:17:01
Posts: 346
Location: Germany

Hi,

The problem you described in 1) was just fixed in svn revision 4716. The other thing you pointed out in 2 is a wished behaviour, so this will stay as it is face-wink.png.

Cheers

Nasenbaer

gh
Permalink Posted at: 2009-11-27 20:32:24
Joined: 2009-08-28 15:37:00
Posts: 7
Location: France

Great, thanks!

gh
Permalink Posted at: 2009-11-28 17:48:03
Joined: 2009-08-28 15:37:00
Posts: 7
Location: France

I played with r4729 (according to the SVN log, the behaviour of bigger military sites capture has changed) and I got a segmentation fault while attacking an enemy building (a barrier) that had a smaller military building occupied near it, right at the moment when the battle ended. Here's the log:

MO(1511): [battle] update for player 2's soldier: signal = "" MO(1511): player 2's soldier started task_movepath MO(1511): player 2's soldier started task_movepath MO(2846): [attack] attacking target building Fallo de segmentación

Edited: 2009-11-28 17:57:10
gh
Permalink Posted at: 2009-11-28 21:03:22
Joined: 2009-08-28 15:37:00
Posts: 7
Location: France

If not sure if this is supposed to be fixed as of r4733, but I have the crash happening at another place in the map (starting from the same savefile):

MO(1525): [battle] update for player 2's soldier: signal = "" MO(2878): [battle] update for player 1's soldier: signal = "" MO(1525): damage 5(-22)/159 MO(1525): [battle] update for player 2's soldier: signal = "wakeup" MO(37495): soldier 1525 has died MO(9574): Soldier leaving MO(4696): [waitforcapacity]: Wake up: flag capacity. MO(2878): [battle] update for player 1's soldier: signal = "battle" MO(2878): [battle] is over MO(2878): [attack] attacking target building Forcing flag at (118, 38) Fallo de segmentación

Nasenbaer
Permalink Posted at: 2009-11-28 23:22:41
Joined: 2009-02-21 18:17:01
Posts: 346
Location: Germany

Same happend in our network game. I fixed at least one segfault reason - hope that was the only one.

Cheers

Nasenbaer

gh
Permalink Posted at: 2009-11-29 01:27:28
Joined: 2009-08-28 15:37:00
Posts: 7
Location: France

I played r4734 for a while, capturing several big buildings, and there was no more crash. Thanks!

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