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Topic: Indicate direction of steepness in road building mode

mxsscott

Topic Opener
Joined: 2012-12-26, 18:55
Posts: 12
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Pry about Widelands
Location: UK
Posted at: 2013-01-07, 00:11

When building roads, I sometimes find it unclear whether I'm building a road up a hill or down a hill.

I propose flipping the orientation of the steepness indicator to indicate whether it is uphill or downhill from the current location.

The code change is trivial - I've done it locally in order to get a screenshot to indicate the possibility, but have opened this topic to discuss if its something that people want or don't want.

top of a mountain showing steepness on all sides

This screenshot shows that it is downhill in all directions.

For directions west of the flag the indicator is flipped compared to directions east of the flag, so if you are building a road on the side of a hill, where the west is higher, then all indicators will be of the > style. If the east was higher, they would be of the < style.

Edited: 2013-01-07, 00:28

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wl-zocker

Joined: 2011-12-30, 16:37
Posts: 495
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Tribe Member
Location: Germany
Posted at: 2013-01-07, 07:17

I also have sometimes problems to find out whether the road goes uphill or downhill. Therefore I like the idea of the mirrored indicators. It seems quite logical that they "point" downhill, so no further explanation is needed.


"Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg

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tosz

Joined: 2012-09-03, 12:39
Posts: 22
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Pry about Widelands
Location: Gdynia, Poland
Posted at: 2013-01-07, 07:20

I agree, that sometimes it is not easy to tell the direction of a slope just by looking at a mountain in the game, so yes, your solution would be an improvement. : )


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SirVer

Joined: 2009-02-19, 14:18
Posts: 1445
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One Elder of Players
Location: Germany - Munich
Posted at: 2013-01-07, 08:29

sounds good to me!


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mxsscott

Topic Opener
Joined: 2012-12-26, 18:55
Posts: 12
Ranking
Pry about Widelands
Location: UK
Posted at: 2013-01-07, 11:13

https://bugs.launchpad.net/widelands/+bug/1096786 opened. I'll whack it.


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