Nasenbaer wrote:
chuckw wrote:
Oh, I know that all TOO well. In fact, MOST of the animals are missing 3D models. That is something I hope to rectify by Build 18.
Oh sorry, that was not meant to be a "pusher" for you, but a wink to SirVer for why a super awesome easter bunny is most likely too far away.
Sorry if my sentence was misstakeable.
No apology necessary. I didn't take it as a "pusher", just a recognition of the fact that there are still a LOT of graphics development opportunities for anyone who wishes to try their hand at it. 
And why not? Hey, how about a tribe of Neanderthals? (Now we ARE getting off-topic!)
Oh yeah ... this finally explains all the mammoth heads lying around on nearly ever Widelands map
Building set (all only placeable on mining fields): "headquarters cave", "mammoth-leather-peltmonger cave", "mammoth-tusk-ivory-carver cave" and not to forget the "keeper-of-the-flame cave"
I will have to sharpen my skills at portraying realistic fur and pelts, not to mention hair. 
__________________
I see little people.
|