Joined: 2009-04-23 12:42:57
Likes to be here
Location: Hampshire, UK
I prefer to have the area mapped quite thoroughly before I being building mines, so this is where different play styles matter. A lot of the time when I send out geologists I stay at the area because I forgot them otherwise!
What if the game automatically opened the spy window once a geologist arrives at a flag for the first time in x minutes? The player could then use this window as a reminder and wouldn't have to wait for the geologist to arrive, and mark enough resources to begin construction.
So we keep the player behaviour of using a construction site to mark the resources - if mines used a special graphic which showed the type of mine it would make these place-holders more useful. That way the construction site is meant to be used as a place-holder, and has features to make this work better for the player.
This definitely depends on the map, and where resources are. Long mountainous stretches or mountains near where a player builds, for example, a farm plot, can require roads. I think this point compounds the "mines are not currently designed to be place-holders", rather than standing out by itself.
Maybe geologists could be tied to a flag until they're released, instead of being tied to a hut. I find a mountain and wish to discover it, so I put a flag down in the middle, click the flag and go to the geologist tab. Instead of a button that sends one geologist and then closes, it could be changed to a military attack-style UI: I can change the number of geologists assigned to this flag. If it's a small area then I only want one. I click the number on the right-hand side once (which has the number of geologists in stock displayed), and the HQ sends one geologist. He stays here until I reduce the geologist slot to zero or the flag is removed. During idle time he returns to the flag and sits beside it so that the player can see which flag he is tied to.
I no longer have to return to the discovery site before the marks disappear, as the geologist stays as long as I want him to. I can have larger areas discovered more quickly by sending more geologists. I don't have to wait for a hut to be built, and wares to arrive.
1: Lazy geologist is solved. It's much easier for me to click three times on a button and send three geologists than click the flag and click the geologist icon twice for each geologist.
2: Place-holder mines are no longer required.
3: As above
4: Mine placement hints is not solved, but this solution would make a big difference anyway.
I need less fish :-(